ONM writes: "How do you make a character-led racing game so characterless? That was the thought that slammed its way around our brains like a pesky firework as we played Sumo Digital's sequel to its 2010 racer. We raked perfect drifts around corners, dive-bombed rivals to beat them to the finish and dodged various swarms of irritating bee-stacles. And very rarely did we care."
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