TechCrunch -
9 Mar 2013 22:15

Electronic Arts’ SimCity was easily the most anticipated game of the season, but its launch was an unmitigated disaster because the DRM solution Electronic Arts and Maxis dreamt up means users have to always be online if they want to play. Sadly, EA’s servers weren’t up to the task and most players were either unable to connect or got kicked out of the game after a while. Today, Lucy Bradshaw, EA’s general manager for its Maxis label, issued an apology. EA is also off...
Share this Article