Popular Science -
15 Apr 2013 21:00

The future of interfaces often looks just like the present, but in neon. When Ubisoft announced Far Cry 3: Blood Dragon on April 1, everyone assumed it was a joke. Retro, 16-bit style, and a plot set in the "futuristic year 2007" all indicated a prank built on nostalgia for videogames from the 1980s. But the game appears to be real, retro-futurism and all. To design Far Cry 3, the artists had to create a computer interface that would look futuristic in the 1980s, even though the story is set six...
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