Cinema Blend -
31 Aug 2013 22:15

Yesterday there was a video of Infinite-Realities 3D scanning capture technique used in conjunction with the Unity 3D game engine. We had our first glimpse at what static high-poly models would look like in Unity's engine. Following up on that, Snapper Systems reminded the gaming community that they, too, have some neat tech to combine with those high-poly models using markerless face capture technology.
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