Now these days we all recognize that a million copies for an AAA game that isn't contained within the first day (or first week) of sales is considered a failure. Indie games don't quite have to live up to such grandiloquent expectations.Click To
Now these days we all recognize that a million copies for an AAA game that isn't contained within the first day (or first week) of sales is considered a failure. Indie games don't quite have to live up to such grandiloquent expectations.Click To