"Games have to strike a tricky balance. On the one hand, you don't want a game to be cruel to the player. On the other hand, if a game tries too hard to cater to the player, it can feel patronizing." ...
"Games have to strike a tricky balance. On the one hand, you don't want a game to be cruel to the player. On the other hand, if a game tries too hard to cater to the player, it can feel patronizing." ...