Galak-Z composer C. Andrew Rohrmann speaks at GDC 2015 about how to craft multi-layered, adaptive musical elements for your game that react and blend to form unique arrangements in every play session. ...
Galak-Z composer C. Andrew Rohrmann speaks at GDC 2015 about how to craft multi-layered, adaptive musical elements for your game that react and blend to form unique arrangements in every play session. ...