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How one VR developer's beating motion sickness by going back to role-playing game basics FEATURE: I have a problem with virtual reality. The fact is that, more often than not, it makes me feel very sick. I know I'm not alone, and it's a serious problem for VR game developers to deal with. At the recent EGX game show in Birmingham, U.K., I played a neat grid-based dungeon-crawler called Crystal Rift on an […]
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