"The problem every game developer has faced, though, is that when you reach 95% of the project, you get the feeling that it's almost done, the pressure goes down, and yet you still have about 50% of the work remaining." ...
"The problem every game developer has faced, though, is that when you reach 95% of the project, you get the feeling that it's almost done, the pressure goes down, and yet you still have about 50% of the work remaining." ...