What if there was nothing to 'defeat' in your game? What would the player's negotiation between choices look like? Stanley Parable devs Davey Wreden & William Pugh ponder the question in this GDC 2014 talk. ...
What if there was nothing to 'defeat' in your game? What would the player's negotiation between choices look like? Stanley Parable devs Davey Wreden & William Pugh ponder the question in this GDC 2014 talk. ...