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Ratchet & Clank (2016) postmortem

Game Developer - 16 May 2016 21:11
Ratchet & Clank (2016) postmortem "We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release." ...
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