Singularity Hub -
23 Oct 2016 15:00

"Seeing is believing." While there may be some truth in the old adage, it forgets a crucial component of how we interact with the world: touch. Touch makes things real. Imagine reaching out to grab your coffee mug, and instead of feeling the smooth ceramic surface pressing against your fingertips, you get...nothing. It's jarring. Virtual reality has a touch problem. The release of Oculus Rift and Gear VR to consumers earlier this year clearly shows...
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