Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio wrote a racially-charged game set in the American South in 1968 without totally blowing it. ...
Today at GDC, Hangar 13 narrative director William Harms took the stage to break down how the studio wrote a racially-charged game set in the American South in 1968 without totally blowing it. ...