At GDC 2017, Eidos Montreal's Rayna Anderson and Insomniac Games' Ryan Benno explain how to pinpoint problem areas between dev departments in advance -- before your team has a crisis of collaboration. ...
At GDC 2017, Eidos Montreal's Rayna Anderson and Insomniac Games' Ryan Benno explain how to pinpoint problem areas between dev departments in advance -- before your team has a crisis of collaboration. ...