"Having two bosses...it's not streamlined," said Red Hook's Tyler Sigman at GDC today. "But we truly believe the game would not have been successful without that messy, imperfect structure." ...
"Having two bosses...it's not streamlined," said Red Hook's Tyler Sigman at GDC today. "But we truly believe the game would not have been successful without that messy, imperfect structure." ...