Game Informer -
2 May 2018 21:44

Games have a hard time being funny, because they sort of have to play it straight. Although good writing and editing can make a game funny in the traditional sense, the “joke” of a wonky control scheme or level is usually at the player’s expense, which makes it hard to tolerate. It’s Anecdotal’s 39 Days to Mars feels like a series of “jokes” in exactly that vein, and while it does an admirable job of getting some genuine laughs out of the way you interact with it, it’s not enough...
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