Game Informer -
30 Jun 2018 23:30

Naming things can be hard, and often, names develop as a utilitarian way of getting a concept across. Before they were called first-person shooters, they were called "Doom clones." When games started making death impactful by regressing all of your progress when you died, we started calling them "Roguelikes." But "Metroidvania" might be the worst ad-hoc genre name in the industry. "Metroidvania," which describes games (usually two-dimensional ones), in which you explore are relatively large map ...
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