I'm playing the gamescom build of Anthem and I'm unleashing a rocket barrage on a group of ten enemies. Fire and explosions are filling the screen, one of my allies is hovering overhead and they toss a frost grenade into the carnage. The near-dead enemies freeze up, and another player leaps in with an energy […] The post Anthem’s scaling enemies and how a lack of PvP means BioWare doesn’t “need to worry about power curves” appeared first on VG247.