Game Informer -
9 Sep 2018 19:00

Following a tumultuous early-2000s that saw internal strife and change at Sega, the publisher was looking for new paths. Fresh from its exodus from the console-manufacturing business, Sega had to face market realities. Interest in mascot-driven games like Sonic was fading and the industry was maturing beyond many of its well-known properties. Gamers wanted new experiences, and Sega needed a hit. Instead of playing it safe, Sega took a risk betting on a gritty new concept from longtime producer a...
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