At GDC 2012, game dev Margaret Robertson explains how UK studio Hide& Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned. ...
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide& Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned. ...