Game Informer -
22 Jan 2019 21:35

"> "> "> Isometric RPGs have a lot of variance in their battle styles and there's no one "right" way to do them. Pillars of Eternity decided to make their battle system real time with pausing, as opposed to turn-based, which meant that some fans who prefer the latter were left out in the cold and into the arms of Divinity. Now, Obsidian is going ahead and giving everyone what they want by adding a turn-based battle system to Pillars of Eternity II this week. The turn-based battle mode will relea...
Share this Article