Game Informer -
20 Mar 2019 23:50

When Google announced their new Stadia platform, an entirely cloud-based video game system that can be accessed from any device, there were a few immediate concerns. Chief among these is the problem of latency, an issue that has plagued cloud-based gaming in all its iterations from the days of Gaikai and OnLive to rumors of Microsoft's next consoles engaging in similar initiatives. While some genres and even some games lend themselves well to the inevitable delay between pressing a button and se...
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