Game Informer -
21 Aug 2019 04:06

We never like seeing games get delayed, but Until Dawn illustrates why more time in the development cooker can make a world of difference. Originally designed as a first-person horror game for PlayStation 3's Move controllers, British developer Supermassive Games realized the game was more enjoyable when played from the third-person perspective, and also found out people didn't want to buy a strange controller to play a game. Sony granted the team more development time to change the vision, whic...
Share this Article