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Scorn dev says biggest difference for next-gen isn't storage, but CPUs Scorn director Ljubomir Peklar reckons that despite all the talk about solid state storage, the real game-changer for next-gen hardware will be decided by each console’s built-in CPU. Scorn, currently in development at Ebb Studios, was originally supposed to be designed as a pair of games for Xbox Series X (it has since been confirmed that […] The post Scorn dev says biggest difference for next-gen isn’t storage, but CPUs appeared first on VG247.
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