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The Horrors And Highlights Of Gaming's Own-Nothing Future In earlier eras of gaming, a video game was much like other products -- a physical item purchased with a purpose. You buy some shoes, you own the shoes. You buy a hammer, a shirt, a chair, a hat. Today, we see gaming taking its inspirations from an amalgamation of both the traditional entertainment industry and technology, a unique intersection where we're rapidly shifting to a service model while retaining the rock-star fun and freewheeling edge. In many ways, the shift to service over physical...
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