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Elder Scrolls Online Creative Director Reflects Back On Rough Launch, Click here to watch embedded media When The Elder Scrolls Online game was first announced, there was significant interest in being able to enjoy a journey in the world of Tamriel with friends. When the game launched, however, it was a convoluted mess. From a higher-than-average monthly subscription fee (that was fairly quickly revoked) to a bland base story that felt like too much and too little at the same time, there were many reasons why Elder Scrolls Online failed to capture the magic of thi...
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