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Oculus is moving to the right open standards in the worst way possible On a seemingly random Friday when all the world was about to tune into the Olympics, Facebook announced that they would be deprecating Oculus's proprietary APIs in favor of using the OpenXR standard going forward. On the surface, this seems like news to celebrate. After all, moving away from proprietary APIs that only work with one company's hardware, to open standards accepted by the industry at large, is a good thing. Right? Generally speaking, yes. Facebook's move will be a net positive for g...
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