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Therapy has an engagement problem. Despite the benefits of treatment plans and at-home exercises, people generally resist anything that feels like work, and this impedes the mental-health recovery process across the board. Clinicians have attempted to bridge this gap with various devices and reward systems, but still, it's often incredibly difficult to motivate patients to help themselves. Video games have the opposite problem. Players can spend hours immersed in a single digital experience, sea...
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