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How Striking Distance's 'Horror Engineering' Is Making The Callisto Protocol's Scares Unpredictable Believe it or not, The Callisto Protocol is a scary game. But it's not enough to simply have horrifying monsters and an oppressive atmosphere; developer Striking Distance believes it's how you arrange these elements. And it does so through a process the team dubs "horror engineering." Horror engineering defines the meticulous manner in which the team constructs its scares so they have the maximum effect on players. That ranges from designing a room with strategically placed entry points for the ...
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