The project featured gameplay that was described as "a simplified version of Whack-A-Mole" The post ‘Metroid’ developer’s cancelled ‘Zelda’ game was “an experiment gone wrong” appeared first on NME.
The project featured gameplay that was described as "a simplified version of Whack-A-Mole" The post ‘Metroid’ developer’s cancelled ‘Zelda’ game was “an experiment gone wrong” appeared first on NME.