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How Dead Island 2's FLESH System Procedurally Breaks Skin And Bones As part of our monthlycover story, we interviewed Dambuster Studios' senior render programmer Aaron Ridgeand technical art director Dan Evans-Lawes about designing Dead Island 2's procedural FLESH system that allows players to tear zombies from limb from limb. The pair happily simplify the tool's purpose as transformingzombiecharacter models into "meat pinatas," with layers of exterior skin protecting internal organs.
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