
Anyone who played, or is even aware of, Elden Ring will tell you that its open world played a major role in making it more approachable for new players. The linear design of FromSoftware’s previous games meant that your progress was always predetermined by the designers. No matter how long you’d put off a tough boss fight or a trap-laden area, you knew that you needed to be back there and get through it eventually if you wanted to see the next thing. Elden Ring, instead, leaves you to your o...
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