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Final Fantasy 16: Square Enix's Biggest Development Challenge Was The Combat Designing combat in a Final Fantasy game seems like a double-edged sword. On one hand, you likely want to appeal to the fans of the series, and on the other, you want to attract new players. But it's impossible to please everyone when making big changes like developer Creative Business Unit III is doing with Final Fantasy XVI - using a real-time action combat system that couldn't be further from the series' classic turn-based roots. As someone who loves the franchise's turn-based format and its ...
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