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It's not just the story: every single game developer can learn something from Hades' creative take on an underused mechanic The roguelike genre is a type of game that I have, honestly, neglected for most of my life. I know what I I like, after all, and I don’t see a Silent Hill roguelike happening any time soon. Despite having dabbled with The Binding of Isaac, Enter the Gungeon, and Downwell, something failed to click with me when it came to roguelikes. I later tried Hades, which appealed to me because of its vibrant visual style and cast of hot Gods and Goddesses, only to find that I didn’t quite gel with it ei...
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