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Esports Revenue Climbs Toward $5.1 Billion as Global Audience Tops 640 Million Esports has grown into a global audience business of 640.8 million people, and the industrys biggest event of 2026 is about to test how far that audience can carry the sports business model. The Esports World Cup lands in Paris from July 6 through Aug. 23, with more than 2,000 players and 200 clubs from []
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